Jollydutch

2024 is almost upon us so it is time for the last Jolly Club game of the year. In number 18 of the series, we fly to warmer climes on faraway islands. Here small airline companies compete for the top spot. Make sure you own the most shares, then you determine the next actions of the company! Help the companies grow so they can connect with each other to keep their heads above water.  

In Up Too High, your goal is to grow the companies you own shares in as much as possible. By buying shares smartly, you can get a piece of all the big airports, or you can make decisions as president of a company. Do you have the most shares in an airport? Then you decide on the company’s actions. For example, you can invest in the growth of the airport, purchase airplanes and pay dividends. The larger a company becomes, the more a share is eventually worth. The player with the most value in shares wins the game.   The game is played in rounds. Each round consists of two phases; a Shares phase and a Companies phase. In the Stock Phase, players buy a stock in order to expand their stock portfolio. In the Companies Phase, companies act in alphabetical order to generate income, buy expansions and pay dividends. In this phase, the president of a company determines what actions the company takes and how it continues to grow. For example, do you buy additional aircraft, or do you grow the airport level? That’s up to you. But be careful that another player does not get more shares and thus take over the presidency. At the end of the game, each share you own is worth as much as the total of the airport level and aircraft present. The player with the most valuable portfolio wins the game.

  Up Too High was designed by Joost de Kruijff, and was the winner of the 110 contest 2024. Joost also previously designed In Too Deep through Jolly Dutch. The illustrations were created by Gustavo Furstenau, who has illustrated many games for Jolly Dutch including In Too Deep, Click! The Great Wall, Unbeetable and Heroes of Oktoberfest.   Up Too High is a game in Jolly Dutch’s environmentally produced Jolly Club card game line, which means it is made from FSC materials, biodegradable plastic, ink, and resin instead of glue. Its entire carbon footprint is also offset.

How quickly time goes by, the 10th Jolly Club game is already on the members’ mat. Every other month Jolly Club members receive a brand new game, each time it is a surprise what it is.
This time it was Odd Shop, a magical auction card game by our own Adrie Drent.

Odd Shop box In this game, players are welcomed to Odd Shop: the auction house for all your curiosities.
Collect the best objects at your own discretion or hire an expert to get more certainty.
For be warned: not everything is what it seems!
Bid, bluff and trade, collecting the objects that best fit your collection in 5 to 10 rounds.
Do you have the most valuable collection at the end of the game?
Then you are the winner of Odd Shop!
Before the game starts, decide how many rounds you want to play and put the auction hammer card on the corresponding spot in the object pile.
A short game of 5 rounds takes about half an hour.
If you use all the cards and play 10 rounds you will have over an hour of fun.
The number of rounds affects how many bonus points a set of objects earns at the end of the game. Each round begins by placing down 5 closed authenticity cards with 5 open object cards on top.
These are the strange objects you will bid on this round with your credit cards.
From a distance, however, it is difficult to tell whether an object is authentic or a replica.
To find out, players can consult an Expert; however, this will cost them credit, giving them less to bid with this round.
They can, of course, use this knowledge to manipulate their fellow players.
The objects are auctioned off one by one with players bidding with their credit cards.
If you bid the most for an object, then it, including the closed authenticity card is yours.
All the credit you bid for, you put aside and cannot use again this turn.
Everyone else takes back their credit. After all 5 object cards of the round have been auctioned, players may check their acquisitions or start trading.
Each player may decide whether they want to trade first or turn over their authenticity card(s) first.
You are free in how you want to trade.
Thus, you may trade objects, give them away or (dis)buy them for credit.
Be careful though!
If you buy another player’s card with credit, the credit cards you used for that purpose go permanently to the other player and you continue the game with less credit. This continues until the card with the auction hammer is drawn.
Now it is time to see who has accumulated the most valuable collection!
First, all objects whose value is still unknown are checked to see if they are authentic or a replica.
Then you add up the values of your objects and any bonus points.
You score bonus points if you have a certain number of cards of the same category, identified by their color and symbol.
You also score bonus points for each complete set in the equipment category.
The one with the most points, has the most valuable collection and thus wins Odd Shop!
After Hot Potato, If It Fits and Télos, Odd Shop is Adrie Drent’s 4th card game released by Jolly Dutch.
The beautiful and detailed artwork is by Nicholas Westgård.
Nicholas interned with us for six months and during that time designed all the artwork for Odd Shop.
This makes this the first published game with his artwork on it.
We hope to see many more games with his artwork in the future.

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