You may find yourself short on hands with our 27th Jolly Club game … but luckily you have eight! Hungry harbor workers are coming by for some well-deserved lunch with only the freshest ingredients, which you have the skills to make. Can you bring a touch of luxury to this rough-and-tumble world?
In Octobuns you offer hungry guests fresh ingredients and artisanal sandwiches to fulfill their desired order. You can do this by collecting the ingredients and combining some of them to make sandwiches – but make sure you make them in the right order, or your guest won’t want it. But space in your bakery is limited, so you’ll have to jockey around for space!
The game ends as soon as someone completes 5 orders, whereby players will count who has the most points from completed orders to determine the winner.. On your turn, you can choose one of 4 actions.
The first option is to take a card from the table and add it to your bakery. If you already have an ingredient in your bakery, and you add one which could combine with it to make a sandwich, then you can stack them and add a sandwich to your bakery on top. You can also attract more guests to your bakery – by doing this, you ‘reserve’ these guests so other players can’t serve them. That way, you don’t have to worry about them being stolen away!
If you’re missing an ingredient from the market, you can also choose to trade in one of these sandwiches for any ingredient of choice from the discard pile. Keep in mind your bakery is limited to a 3×3 space, which means sometimes you’ll run out of space! In that case, you can take the fourth action to slide or remove ingredients from your bakery in order to complete orders.
If you end up with the correct ingredients in the correct order, then you can trade these in to complete an order after you’ve taken an action. You won’t only gain coins from this, but often also a bonus action which you can use later in the game. After a player completes their 5th order, the game is over and the player with the most coins wins!
Octobuns was designed by Mirthe de Clerck, her first game at Jolly Dutch. The illustrations were made by Zhenya Lyapina, who is responsible for other iconic Jolly Club games like Panda, Royale: Party at Louis’ and Tricky Badger.
Octobuns is part of the Jolly Club collection, meaning that it was made 100% Eco-Friendly with FSC-materials, biodegradeable plastic, ink, and resin instead of glue. On top of that, the CO2 emissions during production have also been fully compensated for!
Welcome to Antscape, the perfect landscape for your ant colony. Unfortunately, other colonies have also moved in. Claim the best areas, expand your colony, and compete for your queen’s dominance. Good luck—and long live the queen!
In Antscape, you try to score the most points by claiming valuable territories, strategically deploying your queen, and building a strong colony. Players take turns taking actions, recruiting ants, and claiming territories. As the game progresses, the colonies expand by occupying more territories and capturing strategic locations. The game ends once all territories have been claimed.
During your turn, you perform the following steps – in fixed order:
1. Play a card with an action icon and perform the indicated action (optional).
2. Then you must compulsorily either claim an area or recruit an ant.
3. Claiming Area: Use cards from your hand whose icons match those on the area you wish to claim. Place one of these cards face down on top of the claimed area.
4. Not claiming an area? Then you must discard your entire hand and choose one recruitment card from the market. You put this one on your discard pile for future use.
5. Draw cards from your personal draw pile until you again have four cards in hand.
The game ends once one of the following conditions is met; all territories have been claimed, or there are queen territories remaining, but no queens are left in play. Then all players add up their points from the bonus card, queen and claimed territories. The player with the most points wins the game!
Antscape was designed by Paul Gigengack, which is his first game at Jolly Dutch. The illustrations were done by Lena Lackmann, also for her this is the first game she illustrated for Jolly Dutch.
Antscape is a game in Jolly Dutch’s environmentally produced Jolly Club card game line, which means it is made from FSC materials, biodegradable plastic, ink, and resin instead of glue. Its entire carbon footprint is also offset.
2024 is almost upon us so it is time for the last Jolly Club game of the year. In number 18 of the series, we fly to warmer climes on faraway islands. Here small airline companies compete for the top spot. Make sure you own the most shares, then you determine the next actions of the company! Help the companies grow so they can connect with each other to keep their heads above water.
In Up Too High, your goal is to grow the companies you own shares in as much as possible. By buying shares smartly, you can get a piece of all the big airports, or you can make decisions as president of a company. Do you have the most shares in an airport? Then you decide on the company’s actions. For example, you can invest in the growth of the airport, purchase airplanes and pay dividends. The larger a company becomes, the more a share is eventually worth. The player with the most value in shares wins the game. The game is played in rounds. Each round consists of two phases; a Shares phase and a Companies phase. In the Stock Phase, players buy a stock in order to expand their stock portfolio. In the Companies Phase, companies act in alphabetical order to generate income, buy expansions and pay dividends. In this phase, the president of a company determines what actions the company takes and how it continues to grow. For example, do you buy additional aircraft, or do you grow the airport level? That’s up to you. But be careful that another player does not get more shares and thus take over the presidency. At the end of the game, each share you own is worth as much as the total of the airport level and aircraft present. The player with the most valuable portfolio wins the game. 
Up Too High was designed by Joost de Kruijff, and was the winner of the 110 contest 2024. Joost also previously designed In Too Deep through Jolly Dutch. The illustrations were created by Gustavo Furstenau, who has illustrated many games for Jolly Dutch including In Too Deep, Click! The Great Wall, Unbeetable and Heroes of Oktoberfest. Up Too High is a game in Jolly Dutch’s environmentally produced Jolly Club card game line, which means it is made from FSC materials, biodegradable plastic, ink, and resin instead of glue. Its entire carbon footprint is also offset.
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